Large City: Píebë-êdi Ratê

Píebë-êdi Ratê

Píebë-êdi Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceGêngípíêpíêè Zone
RegionDezojeu Basin
Founded1129
Community LeaderLord Grilë
Area63 km2 (25 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3196 m (10485 ft)
Average Yearly Precipitation183 cm/y (72 in/y)
Population14915
Population Density236 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native namePíebë-êdi Ratê
Pronunciation/ˈp˔ebë/ /ˈɘdi/
Direct Translation[red] [basil]
Translation[Not Yet Translated]

Píebë-êdi Ratê (/ˈp˔ebë/ /ˈɘdi/ [red] [basil]) is a temperate Large City located in the Gêngípíêpíêè Zone of the Engineer's Guild.

The name Píebë-êdi Ratê is derived from the Goblin language, as Píebë-êdi Ratê was founded by Grilë, who was culturaly Iron Elf.

Climate

Píebë-êdi Ratê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 23°C (73°F). Píebë-êdi Ratê receives an average of 183 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Píebë-êdi Ratê covers an area of nearly 63 km2 (25 mi2), and an average elevation of 3196 m (10485 ft) above sea level.

Overview

Píebë-êdi Ratê was founded durring the early 12th century in fall of the year 1129, by Grilë. The establishment of Píebë-êdi Ratê was somewhat plagued by a lack of willing colonists, leading to Grilë electing to pay people to resettle in Píebë-êdi Ratê.

Píebë-êdi Ratê was built using the conventions of Iron Elf durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Píebë-êdi Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Píebë-êdi Ratê is buildings are arranged within a network of restrictive baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Píebë-êdi Ratê, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Píebë-êdi Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Píebë-êdi Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Píebë-êdi Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Píebë-êdi Ratê's parks.

Píebë-êdi Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Píebë-êdi Ratê.

Píebë-êdi Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Píebë-êdi Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Píebë-êdi Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Píebë-êdi Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Píebë-êdi Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Píebë-êdi Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Píebë-êdi Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Píebë-êdi Ratê's public wards, blessings, and other arcane systems.

Píebë-êdi Ratê has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Píebë-êdi Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Píebë-êdi Ratê's grid is powered by hydrogalvanic generators.

Píebë-êdi Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Píebë-êdi Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Píebë-êdi Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Píebë-êdi Ratê's natural decorations nor waterways.

Píebë-êdi Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Píebë-êdi Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Píebë-êdi Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Píebë-êdi Ratê's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, winter is short in Píebë-êdi Ratê.

The Hydra near Píebë-êdi Ratê are known to be quite timid.

Píebë-êdi Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Transmutation energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 39
  • Farm Laborer: 87
  • Hunters: 49
  • Milk Maids: 38
  • Ranchers: 19
  • Ranch Hands: 38
  • Shepherds: 37
    • Farmland: 59958 m2
    • Cattle and Similar Creatures: 3728
    • Poultry: 44745
    • Swine: 2983
    • Sheep: 149
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1491

Craftsmen

  • Arms and Toolmakers: 29
  • Blacksmiths: 31
  • Bookbinders: 19
  • Buckle-makers: 20
  • Cabinetmakers: 31
  • Candlemakers: 57
  • Carpenters: 50
  • Clothmakers: 40
  • Coach and Harness Makers: 15
  • Coopers: 36
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 31
  • Farrier: 102
  • Furriers: 9
  • Glassworkers: 49
  • Gunsmiths: 32
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 17
  • Leatherwrights: 36
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 21
  • Plasterers: 20
  • Pursemakers: 24
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 32
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 48
  • Tailors: 96
  • Tanners: 17
  • Upholsterers: 22
  • Watchmakers: 19
  • Weavers: 40
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 21
  • Booksellers: 23
  • Butchers: 41
  • Chandlers: 34
  • Chicken Butchers: 42
  • Entrepreneurs: 15
  • Fine Clothiers: 36
  • Fishmongers: 40
  • Florists: 9
  • Potion Sellers: 25
  • Resellers: 59
  • Spice Merchants: 20
  • Wine-sellers: 30
  • Wheelwright: 24
  • Woodsellers: 14

Service workers

  • Bakers: 78
  • Barbers: 60
  • Coachmen: 21
  • Cooks: 67
  • Doctors: 32
  • Gamekeepers: 22
  • Grooms: 13
  • Hairdressers: 46
  • Healers: 40
  • Housekeepers: 48
  • Housemaids: 93
  • House Stewards: 41
  • Inns: 14
  • Laundry maids: 27
  • Maidservants: 53
  • Nursery Maids: 29
  • Pastrycooks: 57
  • Restaurateur: 57
  • Tavern Keepers: 59

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 34
  • Long Haul Couriers: 32
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 39
  • Millers: 33
  • Miners: 31
  • Oilmen and Polishers: 22
  • Postmen: 33
  • Pure Finder: 19
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 51
  • Watercarriers: 32
  • Watermen, Bargemen, etc.: 46

Skilled Laborers

  • Accountants: 18
  • Alchemist: 22
  • Clerk: 28
  • Dentists: 14
  • Educators: 40
  • Engineers: 21
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 16
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 20
  • Civil Clerks: 31
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 17
  • Kami Clerk: 27
  • Landlords: 28
  • Lawyers: 18
  • Legend Keepers: 25
  • Militia Officers: 124
  • Monks, Monastic: 45
  • Monks, Civic: 46
  • Historian, Oral: 31
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 35
  • Priests: 55
  • Rangers: 19
  • Rat Catchers: 23
  • Scholars: 22
  • Spiritualist: 26
  • Slayers: 8
  • Storytellers: 58
  • Military Officers: 59

Cottage Industries

  • Brewers: 43
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 15
  • Jaminators: 55
  • Needleworkers: 49
  • Potters: 24
  • Preserve Makers: 45
  • Quilters: 21
  • Seamsters: 67
  • Spinners: 42
  • Tinker: 16
  • Weaver: 39

Artists

  • Actors: 16
  • Architects: 5
  • Bards: 23
  • Costumers: 9
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 16
  • Inlayers: 13
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 51
  • Writers: 49

Produce Industries

  • Butter Churners: 53
  • Canners: 48
  • Cheesmakers: 48
  • Ice Merchants: 6
  • Millers: 31
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 16
  • Tobacconists: 23
  • Tallowmakers: 31

5556 of Píebë-êdi Ratê's population work within a Foundational Occupation.

8912 of Píebë-êdi Ratê's population do not work in a formal occupation, but do contribute to the local economy. 447 (3%) are noncontributers.

Points of Interest

The roads leading into Píebë-êdi Ratê possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Píebë-êdi Ratê is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Píebë-êdi Ratê, where it was shared with all. The recitation of the hero's story remains a popular tavern and fair tale.

History